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AI Insights · Timothy · October 2021

Top 5 Waifu Games on iOS in the US: Q3 2021 Performance

Discover the performance trends of the top 5 Waifu games on iOS in the United States during Q3 2021, including their weekly downloads, revenue, and active users.

Top 5 Waifu Games on iOS in the US: Q3 2021 Performance

The third quarter of 2021 saw interesting trends in the performance of the top 5 Waifu games on the iOS platform in the United States. Here’s a breakdown of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Honkai Impact 3rd

Throughout Q3 2021, Honkai Impact 3rd experienced notable fluctuations in its weekly revenue. The highest revenue was approximately $360K during the week of August 9, with other peaks of $261K and $176K in the subsequent weeks. Weekly downloads peaked early in the quarter at around 16.7K and then stabilized between 7K and 12K. Active users started at 72.8K, rose to a peak of 84.3K, and then settled around 70K by the end of the quarter.

KonoSuba: Fantastic Days

KonoSuba: Fantastic Days saw a strong start with a significant weekly revenue of $110K in mid-August. However, revenue gradually declined to around $37.7K by the end of September. Weekly downloads mirrored this trend, starting at 30.7K and decreasing to about 4.1K. The game's active users peaked at 26.9K in late August before stabilizing around 10.7K by the end of the quarter.

Ultimate&Battle

Ultimate&Battle had an interesting revenue trend, starting at $7.8K in early September and peaking at $29.8K in the week of September 20. Downloads were highest in the second week of September at 25.5K, but dropped significantly to 555 in the last week. This game did not have active user data available for this period.

Idle Angels: Goddess' Warfare

Idle Angels: Goddess' Warfare displayed a steady increase in weekly revenue, reaching around $50.5K in mid-September. Downloads also saw a gradual rise, peaking at 2.9K in late August. Active users exhibited a consistent trend, starting at 6K and reaching 7.7K by the end of the quarter.

Azur Lane

Azur Lane showed variable weekly revenue, peaking at about $140.8K in the final week of September. The game maintained a steady download rate, fluctuating around 1.3K throughout the quarter. Active users remained relatively stable, hovering between 28.5K and 34K.

These insights, based on data from Sensor Tower, highlight the dynamic performance of these popular Waifu games on iOS in the United States during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021